Ultima VI: The False Prophet

Add your review

This game ended the use of multiple scales; in earlier games a town, castle, or dungeon would be represented as a single symbol on the world map, which then expanded into a full sub-map when entering the structure. In Ultima VI, the whole game uses a single scale, with towns and other places seamlessly integrated into the main map; dungeons are now also viewed from the same perspective as the rest of the game, rather than the first-person perspective used by Ultima I-V. The game kept the basic tile system and screen layout of the three preceding parts, but altered the look into a much more colourful and detailed oblique view, to take full advantage of the newly released VGA graphics cards for PCs. Non-player characters had their portraits shown when talked to, something that would not have been feasible on the classic 8-bit Apple II.

Source: TheGamesDB

Specification: Ultima VI: The False Prophet

Release date

1990-01-01

Genre(s)

Developer(s)

Publisher(s)

Players

1

Co-op

No

User Reviews

0.0 out of 5
0
0
0
0
0
Write a review

There are no reviews yet.

Be the first to review “Ultima VI: The False Prophet”

Your email address will not be published. Required fields are marked *

Ultima VI: The False Prophet
Ultima VI: The False Prophet