Calorie Kun vs Moguranian

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Calorie Kun vs Moguranian is a platform arcade game developed by Vic Tokai and published by Sega in 1986.

The player must use a four-way joystick, to take control of a white mole (who is the eponymous “Calorie-kun”) as he ventures into an underground mine climbing ladders and collecting fruit while avoiding various kinds of brown enemy moles (the “Moguranians”) – and if any of them should touch him, he will be momentarily stunned as he loses some of his energy. Calorie-kun has a limited amount of bombs which he can use to kill or stun the Moguranians as they pursue him, and he will regain his lost energy each time he collects a fruit; however, if he should run out of energy (or time, indicated by that number in the top-right corner of the screen counting down), he will lose a life. But once he has collected all the fruits on the current round, the “no-entry” sign on the right side of the screen will turn into an “OUT” sign – and he will have to reach it in order to leave the current mine and proceed onto the next one.

There are a total of ninety-nine unique mines in the game, but it does not have an ending sequence, which is unusual for a game from the late 8-bit era.

Source: TheGamesDB

Specification: Calorie Kun vs Moguranian

Release date

1986-01-01

Genre(s)

Developer(s)

Publisher(s)

Players

2

Co-op

No

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Calorie Kun vs Moguranian
Calorie Kun vs Moguranian