Hypnotic Lights

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[Unreleased 1983] puzzle game — move rows and columns of squares to line up matching colors.

While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game.

Steve’s reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik’s Cube. That’s what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to “official” status.

Source: TheGamesDB

Specification: Hypnotic Lights

Release date

1998-01-01

Genre(s)

Developer(s)

Publisher(s)

Players

1

Co-op

No

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