The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.

Source: TheGamesDB

Specification: Resident evil 2

Release date

2003-01-01

Genre(s)

, ,

Players

1

Co-op

No

Rating

Not Rated

Region

Other

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