Beginning development in 1987, it was conceived by designer and writer Shouzou Kaga: he wanted to combine the strategic elements of Intelligent Systems’s previous simulation project, Famicom Wars, with the story, characters, and world of a role-playing video game. Keisuke Terasaki acted as director and Gunpei Yokoi produced, while the music was composed by Yuka Tsujiyoko. The scale of the game meant that the team needed to find ways around memory storage problems, and make compromises with the graphics and storyline. While initial sales and critical reception were lackluster, it later became popular, launching the Fire Emblem series. The game would later be credited with popularizing the tactical role-playing genre in general.
The game was officially localized and released outside of Japan for the first time for the Nintendo Switch on December 4, 2020 in commemoration of the franchise’s 30th anniversary. This updated version features new quality-of-life improvements such as fast-forwarding and rewinding through player and enemy turns, and the ability to create suspend points in the middle of gameplay.[5]
Gameplay
Specification: Fire Emblem [30th Anniversary Edition]
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