Inspired by the popularity of NASCAR in the U.S., Daytona USA was developed by Sega AM2 after a meeting of the heads of Sega's regional offices. The game was suggested by Tom Petit, president of Sega Enterprises USA. Sega mandated that the game had to be of a better quality than its competition, Namco's Ridge Racer. Satellite imagery and photography were used to map the Daytona International Speedway, coupled with visual effects of texture filtering, a 60-frames-per second frame rate, and four different camera perspectives. This version was made however for a bundle.
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