Super Wonder Boy

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SUPER WONDER BOY
================

Wonderboy is back! This time as an adventurous adolescent who must slay
the ferocious fire-breathing MEKA dragon before peace can return to
Wonderland. Tom-Tom takes on the most malicious monsters ever known.
Evil anacondas, vicious vampire bats, mad mudmen and screaming skeletons
to name just a few.

Collect treasures along the way to strengthen and protect yourself.
Revival potions to perk up life levels, whirlwinds for long range battles
and winged boots to fly.

There lies ahead the greatest challenge – a nightmarish adventure of the
force of good against evil, as once more the peace-loving people of
Wonderland turn to SUPER WONDER BOY to free them from the grasp of MEKA
and his murderous monsters!!!

The future of WONDERLAND is now in your hands!

LOADING INSTRUCTIONS

C64 cassette
Insert the cassette in your data cassette. Hold down the SHIFT key and
press RUN/STOP.

C64 disc
Insert the disc in the drive. Type LOAD”*”,8,1 then press RETURN.

C128
Type G064 then press RETURN. Type Y when prompted followed by RETURN,
then follow the appropriate C64 instructions.

Spectrum cassette
Insert cassette in your tape recorder and type LOAD”” then press ENTER.
Press play on the tape recorder.

Amstrad disc
Insert the disc in the drive. Type RUN”DISC and press ENTER.

Amstrad tape
Press CTRL and the small ENTER key. Press play on cassette recorder.

Atari ST
Insert the disc in drive A and switch on the computer.

Amiga
Turn on the computer and wait for the WORKBENCH prompt, then insert
the game disc.

CONTROLS

JOYSTICK – LEFT RIGHT
” – UP ^ JUMP
” – DOWN v DOWN
– DOWN+FIRE SPECIAL WEAPON FIRE
” – FIRE FIRE
KEYBOARD – SPACEBAR ENTER DOOR
P – PAUSE

ON SPECTRUM/AMSTRAD IT WILL BE PRESS 1/2/3 FOR OPTIONS IN SHOPS INSTEAD
OF MOVING CURSOR WITH JOYSTICK AND SELECTING WITH FIRE ON ALL OTHER
VERSIONS.

SPECTRUM KEYBOARD CONTROLS

JUMP/UP – S
LEFT – N
RIGHT – M
DOWN – X
SPECIAL WEAPON – DOWN & FIRE
FIRE – CAPS SHIFT OR SYMBOL SHIFT
SPACE BAR – KNOCK
(USED TO ENTER DOORS).
P – PAUSE
Q – QUIT

LOADING DIFFICULTIES

We are always seeking to improve the quality of our product range, and have
developed high standards of quality control to bring you this product. If
you experience any difficulties whilst loading, it is likely to be a fault
other than the product itself. We therefore suggest that you switch your
computer off and repeat the loading instructions carefully, checking that
you are using the correct set of instructions for your computer and software.
If you still have problems, consult the User handbook that accompanied your
computer or consult your software dealer for advice. In the case of continued
difficulty and you have checked all of your hardware for possible faults, may
we suggest that you return the game to the place of purchase.

Customer Enquiries/Technical Support 0734 310003

ACTIVISION UK LTD, Blake House, Manor Farm Road, Reading RG2 OJN.

CREDITS

SUPERWONDERBOY™ and SEGA® are trademarks of SEGA ENTERPRISES LTD.

This game has been manufactured under licence from Sega
Enterprises Ltd., Japan ©SEGA 1987,1989.

Marketed and distributed by Activision (UK) Ltd.

C64 music by: Jim Smart
Amstrad/Spectrum sound fx by: David Whittaker
Amiga/ST music by: David Whittaker
Coding by: Images Design

A Software Studios Production

Source: TheGamesDB

Specification: Super Wonder Boy

Release date

1989-01-03

Genre(s)

,

Developer(s)

Publisher(s)

Players

1

Co-op

No

Rating

Not Rated

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