Grand Theft Auto: San Andreas – A True Definitive

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Hello everyone! I have a modded ps2.iso of “Grand Theft Auto – San Andreas” that I have been working on for awhile, it has quality of life improvements like a widescreen fix, new loading screens, new water textures, new particles and effects, smoother vehicle models and reflections, new weapons, small animation changes to add “realism”, small texture fixes, new model for CJ, small clothing changes, new timecyc, lighting ect. This project started out as an inside joke to “remaster” this game due to the product we received in 2021, it’s been a great time making this project.

Papa Palsy

v2.7 Final Patch Notes

Weapon names have been changed in the Ammu-Nation and in the pause menu when looking at weapon stats
Added the M60 light machine gun
Ryder’s clothing now matches in cutscene and during gameplay
Catalina has a new model/hairstyle
Cesar now has his artwork clothing
The Truth’s texture has been updated
Changed the Silenced 9mm cutscene model to the Silenced Glock model
Changed the cellphone cutscene model to match the cellphone used by CJ
Corrected some walking/sprinting animations for a couple of peds
Interior coloring/lighting has been fixed

V2.6 Patch Notes

Fixed most of CJ’s haircuts/facial hair textures
Timecyc fixes for Los Santos/CountrySide/Las Venturas
Stability fixes for PS2’s/PS3’s
Removed a few objects in San Fierro that had no collision
Removed a couple props around the map to reduce lag
Added missing textures to props/objects around the map
Fixed a black screen error that would happen before the final cutscene would play

V2.5

Now compatible with PS3
CJ now properly sprints with Rifles/Heavy weapons like in LCS/VCS
Updated Timecyc
Added more vegetation/props across San Andreas
Fixed interior lighting/coloring
Fixed the cloud density/coloring
Weapons received a texture update
Following weapons have new models: Shotgun, Rifle
Back O Beyond has more vegetation to resemble a swamp
Added beta vegetation around the Vinewood sign
Added Benchpress/Gym Bike to Grove Street
Ganton has more vegetation and other props from old beta screenshots
The Gaydar Club in San Fierro has received more vegetation/props
Vending machines have been added in across the map
Train Stations have more lampposts/props

V2.3

Now available in NTSC & PAL
Money, Health, Armor and Save pickup models have been changed
Heat Seeking Rocket Launcher, Rocket Launcher, Rifle, Combat Shotgun, Tec9, Satchel, Detonator, Brass Knuckles all have new models
Increased the amount of ammo you acquire when purchasing any weapon/throwable from the ammu-nation
Equipping the Brass Knuckles no longer appears in CJs fist when unarmed and is now considered a melee weapon like the bat, shovel, knife ect.
CJ now holds the sawn-off shotgun with two hands until he reaches hitman level
Fixed the Pool Mini-game
Fixed the safehouse interior brightness
Sweet has been retextured
LSPD/LVPD/SFPD now have police hats
Army soldiers now have helmets instead of caps
SFPD/LVPD/Army soldiers have been retextured

v2.2

Fixed the radio audio from skipping music tracks randomly when exiting and reentering a vehicle and while listening to certain station for too long.
Fixed other minor errors that I forgot to fix in v2.1

v2.1

Overall stability fixes to prevent crashing
Removed the Widescreen Patch for the so 4:3 TV’s can properly display the HUD.
Fixed timecyc errors around the map
Changed the ps2 button hud textures
FBI now drive the cut “FBI Truck” when CJ reaches a 5 star wanted level
The LAPDM now has the beta model
The Swat and Army peds have new textures to fit the time period
Big Smoke’s Texture in the mission “End of The Line” has been changed
Big Bear has a new texture
A couple npcs have been retextured around the Ganton area
Retextured the Johnson House Interior and exterior
Retextured the countryside safe house interior
Retextured clothing: Green Jeans, Biker Jacket
Fixed the following weapon textures: Molotov, M4, Combat Shotgun
The Grenade has a new higher quality model and texture

V2.0

CJ can now sprint when holding rifles/launchers
New shooting animations for the shotgun and combat shotgun
New crouch fire animation for the desert eagle
Retextured the Johnson House exterior
New weapon models: tec9, rifle, sniper rifle, micro smg, tear gas
Reworked weapon textures: m4, shotgun, flamethrower
Fixed a few weapon stats in the weapon.dat
Even more loading screens
Removed the ballas and grove beta models to save on memory and prevent crashing

v1.6 Finale Patch Notes

Reworked the timecyc.dat once again
The extremely bright interiors have been fixed
CJ’s Blue/Red jeans have been retextured
The Truth, Swat, ballas and grove street members now have their beta textures
New Loading Screen
New weapon models: micro smg and cane
Reworked weapon textures: baseball bat, golf club, chainsaw, shotgun, combat shotgun, sniper
Reworked the textures of the white bugershot box to have the Cluckin’ Bell logo in the cutscene “drive-thru”
The combat shotgun has a new texture in the cutscene for “End of the Line”
Fixed the broken Wayfarer and Katana animation
Reworked the weapon.dat
Version 1.5

Reworked the timecyc to have the orange haze, brighter days, less intense shadows around buildings, more realistic clouds, proper rendering distant clouds
Reduced the range of the pistols and smg’s to prevent dying on the motorcycle in the mission “just business”
Vehicle reflection textures have been fixed.
Version 1.4

Removed the weapon/radio wheel mod due to script errors causing the audio in random missions to have static effect or crashed randomly.
Fixed the black screen error when entering an Ammu-Nation or in the mission “Doberman”.
Added a lot of lampposts around the map to make it feel more vibrant at night.
Pistol/Desert Eagle/Micro-smg/tec9 deal slightly more damage.
The pistols and smg’s have better accuracy for lock-on aiming.
The Rifle now has ammo capacity of 6, a proper lock-on, reload animation, faster rate of fire.
Restored the flamethrower and armor textures
Reworked the cutscene.img to fix minor errors.
Restored aiming reticle
Version 1.3

Changes include the weapon and radio wheel as well as the custom wasted/busted screens
Version 1.2

New weapon textures: Spraycan, Tec9, Molotov cocktail, parachute canopy.
New weapon models: Sniper, Shovel, Rocket Launcher, SMG, Grenade, Nitestick, Teargas, satchels, detonator, Parachute.
New loading screen.
New aiming stance while crouch using any dual weld weapon.
New muzzle flash for all weapons.
Micro-smg/Tec9 have a more realistic rate of fire.
New Aiming reticles for all the weapons.
The first person reticle in the hydra/hunter has a new texture.
Weapons match in cutscenes.
Tree textures have been fixed.
Version with Spanish Text.
Palm Tree textures in Las Venturas have been fixed to match the surrounding trees.
Fixed the knife stance animation.
Fixed the drunk animation for the following missions: Madd Dogg/Cop Wheels
Blue jeans have a new texture.
Restored the green jeans and mercury hoodies’ texture.
Version 1.1

Fixed the severe lag that would happen when near vehicles or driving fast on the road. the following weapon textures have been changed: Heat Seeking Rocket Launcher, Rocket Launcher, Sniper, Sawnoff, SMG and Knife, the “Wang’s Cars” textures has been restored.
Changed the textures for the Red/Green Jeans and Black Prolaps T

Source: TheGamesDB

Specification: Grand Theft Auto: San Andreas – A True Definitive

Release date

2004-10-26

Genre(s)

,

Developer(s)

Players

1

Co-op

No

Rating

M – Mature 17+

Region

NTSC

Country

US

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Grand Theft Auto: San Andreas – A True Definitive
Grand Theft Auto: San Andreas – A True Definitive