Sengoku Cyber – Fujimaru Jigokuhen is a tactical rpg game with a really boring gameplay since in each mission the game got a lot of enemies and the battles takes a lot of time to complete, since the player's character attacks doesn't make so much damage to the enemies in each turn, the map is too real, since to advance the player can't advance in all the map and only in some parts it can advance throught it.
The story is about the ninja Fujimaru that got a group of ninjas and have to complete different missions to gain money for their clan, with that money they can buy new weapons and items, or different thing to improve their habilities. Between missions the player can train his ninjas doing different kind of trainings (like farming, weapons, climbing, magic, etc)
Manufacturer's description:
Simulation depicting the activities of Japanese-style set in the late Warring States period ninjas RPG. Shigeru Iku and part of the character and conduct training and developing weapons and other herbs, has adopted a full-scale simulation system for alternating the parts of which require advanced strategies. Ninja army “rogue wave transmission,” ninja fighting battles take place across overtake Japan as the main character of Ninja Fujimaru.
Features:
Third person perspective.
2D graphics
Cartoon graphics
Medieval Japan theme
Specification: Sengoku Cyber – Fujimaru Jigokuhen
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