FIRE EMBLEM: ILLUMINATED
Hack of Fe8
Features:
A brand new story (with a serious tone) set in a new continent, Ralspar.
31 Mainline Gameplay Chapters, 5 Shop Chapters, 6 Interludes, 1 “War” Chapter, and 1 Unique “Gaiden” Chapter for a total of 44 chapters.
Higher difficulty than Sacred Stones. There are three difficulties, however, and you are able to swap between the difficulty levels at the beginning of each chapter.
Plenty of custom classes, weapons, weapon icons, battle animations, etc. Everything I have is from the very wonderful FeUniverse Ultimate Repository.
The Skill stat is actually relevant! Each point of skill adds 4 to Hit and weapons have been adjusted for this change. It is now exciting when units level skill!
The Luck stat has been made more relevant as well! Every point of Luck now adds 1 point of Crit and 2 Points of Crit Avoid. New formulas are:
Crit Formula: Weapon Crit + Luck + (1/2 Skill)
Crit Avoid Formula: Luck * 2
Custom UI for pretty much every menu!
More unique/effective weapons to increase weapon diversity. Increased number of magical tomes for each magic type.
New maps for each chapter that increase in complexity throughout the hack. Varied objectives in each chapter that also increase in complexity!
A lot of custom music (Some from the Ultimate Repository and some from VGMusic) from some of my favorite games, including Mega Man, Final Fantasy, SNES classics, and more!
Quality of life hacks (Showing HP Bar, Show health to be healed, fast text and unit movement as a default).
Circles Skill System. I love the inclusion of skills with Circles’ patch. I did my best to give every playable character a skill that is useful for the hack. There are several new skills and most skills have been altered numerically in one way or another. Note that enemy units will never get proc skills and that skills are balanced heavily across characters and classes.
Most every chapter has some form of making you work efficiently. It is fairly guaranteed that if you spend too long in a chapter, you could end up paying for it. I did this to encourage the player to work efficiently when possible.
This hack is designed to have a small roster. There are only 16 characters that are recruit-able in the hack right now*. I wanted to make sure that because of the small roster, every character is valuable to the player and must be taken care of. It’s also why no unit can promote until after Level 15. Get those level ups… You’ll need them.
A casual/classic split that is actually divided into three modes. There are the typical casual and classic modes, but in between is a mode I’m calling Casual Punish. In this mode, units who fall return the next chapter with a 25% Max HP reduction that is permanent. This is my way of making the game a bit more iron man friendly, given the point above.
Portraits from the Ultimate Repository
Plenty of secrets along the game!
There is a fully fleshed out NG+ that is available after the game is completed the first time. This mode will allow you some features that change the base Illuminated experience a great deal and offer replayability.
Source: TheGamesDB
Specification: Fire Emblem: Illuminated
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