Supraland Six Inches Under is a First-Person-Metroidvania. That means, you're in a gated world and the more abilities you gather, the more parts of the world you can access.
– You don't need to have played other Supraland games before you play this
– The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat.
– The adventure will take between 8-20 hours.
– Has absolutely zero skilltrees
– Hundreds of gags
– 2 funny gags
Compared to the first Supraland game:
– Half of the player abilities are the same, the other half is new
– The puzzles are simpler in the main path; hard puzzles are mostly optional
– There is less combat and all enemy types are new
– Much more optional content, a lot of it only accessible after the credits
– Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music
– The credits roll a few hours earlier than in the first game but there is much more significant endgame content
The story behind the game
“Six Inches Under” was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it's our preparation for the sequel to Supraland.
While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one. The core team for this one had 6 people.
Pretty much everyone on team built 1 or 2 regions of the game world and in that sense it is very experimental.
It was supposed to be a little DLC for Supraland , but it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 27 months to make this (Supraland 1 was in development for 16 months).
It can be considered “Supraland 1.5” because there are still a lot things from the first game, but at the same time it's a new world with a bunch of new mechanics.
Combat:
If you're a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game.
The enemies are now much more separated from puzzles and won't get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!
Source: TheGamesDB
Specification: Supraland Six Inches Under
|
User Reviews
Be the first to review “Supraland Six Inches Under” Cancel reply
- Show all platforms
- 3DO
- Acorn Archimedes
- Acorn Atom
- Acorn Electron
- Action Max
- Amiga
- Amiga CD32
- Amstrad CPC
- Amstrad GX4000
- Android
- APF MP-1000
- Apple II
- Apple Pippin
- Arcade
- Atari 2600
- Atari 5200
- Atari 7800
- Atari 800
- Atari Jaguar
- Atari Jaguar CD
- Atari Lynx
- Atari ST
- Atari XE
- Bally Astrocade
- Bandai TV Jack 5000
- BBC Bridge Companion
- BBC Micro
- Casio Loopy
- Casio PV-1000
- Coleco Telstar Arcade
- Colecovision
- Commodore 128
- Commodore 16
- Commodore 64
- Commodore PET
- Commodore Plus/4
- Commodore VIC-20
- Didj
- Dragon 32/64
- Emerson Arcadia 2001
- Entex Adventure Vision
- Entex Select-a-Game
- Epoch Cassette Vision
- Epoch Super Cassette Vision
- Evercade
- Fairchild Channel F
- Famicom Disk System
- FM Towns Marty
- Fujitsu FM-7
- Gamate
- Game & Watch
- Game Wave
- Game.com
- Gizmondo
- GP32
- Handheld Electronic Games (LCD)
- HyperScan
- Intellivision
- Interton VC 4000
- iOS
- J2ME (Java Platform, Micro Edition)
- Jupiter Ace
- Mac OS
- Magnavox Odyssey 1
- Magnavox Odyssey 2
- Mattel Aquarius
- Mega Duck
- Microsoft Xbox
- Microsoft Xbox 360
- Microsoft Xbox One
- Microsoft Xbox Series X
- Milton Bradley Microvision
- MSX
- N-Gage
- Neo Geo
- Neo Geo CD
- Neo Geo Pocket
- Neo Geo Pocket Color
- Nintendo 3DS
- Nintendo 64
- Nintendo DS
- Nintendo Entertainment System (NES)
- Nintendo Game Boy
- Nintendo Game Boy Advance
- Nintendo Game Boy Color
- Nintendo GameCube
- Nintendo Pokémon Mini
- Nintendo Switch
- Nintendo Switch 2
- Nintendo Virtual Boy
- Nintendo Wii
- Nintendo Wii U
- Nuon
- Oculus Quest
- Oric-1
- Ouya
- Palmtex Super Micro
- PC-88
- PC-98
- PC-FX
- Philips CD-i
- Philips Tele-Spiel ES-2201
- Pioneer LaserActive
- Playdate
- Playdia
- R-Zone
- RCA Studio II
- SAM Coupé
- Sega 32X
- Sega CD
- Sega Dreamcast
- Sega Game Gear
- Sega Genesis
- Sega Master System
- Sega Mega Drive
- Sega Pico
- Sega Saturn
- SEGA SG-1000
- Sharp X1
- Sharp X68000
- SHG Black Point
- Sinclair QL
- Sinclair ZX Spectrum
- Sinclair ZX81
- Sony Playstation
- Sony Playstation 2
- Sony Playstation 3
- Sony Playstation 4
- Sony Playstation 5
- Sony Playstation Portable
- Sony Playstation Vita
- Stadia
- Super Nintendo (SNES)
- Tandy Visual Interactive System
- Tapwave Zodiac
- Texas Instruments TI-99/4A
- Thomson M05
- Thomson TO7
- Tomy Tutor
- TRS-80 Color Computer
- TurboGrafx 16
- TurboGrafx CD
- V.Smile
- Vectrex
- VTech CreatiVision
- VTech Socrates
- Watara Supervision
- WonderSwan
- WonderSwan Color
- Xavix Port
- Show all platforms
There are no reviews yet.