A Soldier’s Contingency is a comprehensive Gameplay and expansion hack for FFVI. It has been in the works for 5-years and is based on the wonderful hack by Fauntleroy/Fedorajoe titled the “General Leo Edition”. In addition to being able to recruit Leo, the whole game has a fresh new experience from start to finish while remaining faithful to the original. All the original content is still there, but with a significant overhaul and expansion. Battles should feel exciting rather than tedious. Gameplay is more challenging, but never in an unfair manner. Grinding will NOT be necessary with some good strategy.
The following is a list of features:
Approximately 200 new monster sprites on top of the original monsters for a total of 350 monsters
Optional end-game Beast hunting and some new bosses
Lots of new equipment, including dozens of new ultimate endgame gear
50+ new battle themes
New alternate characters that remain faithful to the originals while adding a degree of freshness
The ability to recruit Leo as in the General Leo edition
New surprise twist for Gogo and his own set of equipment
Dozens of new spells and abilities and improved animations for existing spells
Complete Gameplay overhaul and rebalancing
New equipment menu that combines relics and gear
A surprise twist to the final Kefka fight with your party above a certain level
All new AI scripts for more intelligent monsters
50+ user-made hacks, patches, improvements, and more included
Some new cutscenes
Pugs instead of Imps that change color based on the character
Some new dialog and plot twists
All major bugs fixed, such as vanish/doom trick, psycho cyan, the infamous Gau sketch bug, and the useless evade stat along with countless others
Ability to learn rages anywhere and to see which rages you are missing in Gau’s skill menu
Colosseum completely re-written, and the ability to control your characters
Re-written auction house to include more items and to be less annoying
Functional Umaro, complete with his own set of equipment and a brand new skill
New Dash function
Leo’s Shock overhaul, which is now limited to once per battle and will randomly choose between 3 types of shock attacks
New “Miracle” ability for Leo
Rebalancing of physical attacking vs. magic
Espers limited to mages
No more status boosts for espers to compensate for the mage-only esper system
Major rebalancing of characters; all of them should have a purpose for being in your group at one point or another!
Game-breaking attacks fixed, such as fixed dice with offering
Rages completely redone
No more missable rages; a complete list is doable
Many skill improvements, such as faster Bushido, A smart chainsaw that knows when to go for an instant kill, and Dance that never fails
New desperate attacks, including brand new desperate attacks for Umaro, Gau, and Leo.
More frequent desperate attacks
Countless other features. Far too many to list here, in fact!
Source: TheGamesDB
Specification: Final Fantasy VI: A Soldier's Contingency
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